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360 Film Making Introduction to Virtual Reality

Eevo – 360 Interactive Film

Introduction

The second week of lessons when we were introduced to Pierre and given actual instruments to experiment with, more specifically, the 360 degree camera. We were split into teams of 2 or 3 and were presented with our first artifact, the 360 degree film. We were asked to film videos on campus and create an interactive film, including one completely digital scene in a newly introduced software called After Effects.

https://eevo.com

I teamed up with Sam. Rithwik was put into our team later as he was not there at the time the teams were being made and Pierre asked us to take him in ours which we happily agreed with. Sam and I then proceeded to roam around campus and take videos of different locations like the Cafeteria, the Canteen, the Tech Lab, etc. We were unable to take a video of the library despite asking permission from the librarians due to a privacy issue which seemed understandable but I would also like to point out that no one in the other locations seemed to mind our presence. Out of all the six campuses of UAL, ours is the only one that has a bar and I’m weirdly proud of that, so needless to say it was imperical that it was put in our film and therefore was also one of our filmed locations.

The way the videos that we took with the camera were saved, was through an app called Theta. I had downloaded and connected the camera to my phone but what I didn’t know was that if I didn’t render each video then and there, it won’t be saved even though it was showing on the app. We shot 7 different locations resulting in 7 different videos but in an amazing feat that I’ll never be able to understand, rendered and downloaded only 5 of them. The two videos that remained were now deleted. The Orb is a website used to borrow and hire tools from the kit room, which you would think would be the perfect way to rent equipment and record the remaining videos again, but we were unable to do so due to the immense work-load we didn’t know was coming our way in the next few weeks.

After shooting all the videos, I composed and edited them in After Effects, adding sound and shapes to make it easier to add the hotspots on it using a website called Eevo.com. We tried to think of ways to create an interactive film and though of doing a tour of the campus starting from the entrance and slowly going to different locations. After further deliberation, I came up with the idea of the Hub, a room entirely made in after effects where the user would stand in, which would be the anchor from where he could navigate to different areas and rooms of the campus and experience the live movements in 360.

First attempt at the Hub
How it looked after rendering
Added colour
Final version
Final look after rendering

Moodboard and Brainstorming

The initial idea of a standard 360 tour seemed good but after discussing with Pierre we realised it was too basic and upon further thought, we brainstormed the idea of the hub.

Initial idea of the tour going from place to place
Rough sketch of the idea of the Hub

Working on Eevo

Compiling everything on Eevo was challenging as I was unable to add hotspots despite having a 30 minute Zoom session with Pierre who tried his best to help me and assured me it was a glitch in the website. I proceeded to physically add circles on the videos in After Affects as you can see below.

Final Look

Categories
Augmented Reality Introduction to Virtual Reality

Spark AR

Introduction

We were introduced to yet another software called Spark AR by Meta and were asked to make an artifact on it. The objective of this artifact was to make a realistic Snapchat-like filter. I can’t say getting introduced to new softwares every week was fun, but by now I was used to it. Seeing how we had only 3 weeks to finish the filter, it didn’t seem like enough time but if we had requested to remove this artifact like we had done for projection mapping, I feel like the teachers would have failed us entirely as a batch. We had a single session on Spark AR and Pierre showed us how to create a face tracker and helped us add glasses and a phone outline to the display to make it look more believable. That class gave a nice understanding and basics of how the software worked.

Using the Spark AR library present, I experimented with multiple objects and saw multiple youtube videos on how to add them to my image. I found this very useful youtuber called DJS CREATES and used many of his videos to complete my filter.

https://sparkar.facebook.com/ar-studio/

What we did in class
My first attempt

As soon as we were introduced to it, the first thing that crossed my mind was to create a filter as closely identical as possible to a Valorant character, which is a game I have spent half my life playing and still surprisingly am not very good at, and then realised that no amount of Youtube videos in such a short amount of time would enable me to make such a complex filter. I then decided to make a futuristic looking character after taking inspiration from an NFT project I found online and tried to replicate it as it seemed the closest to what my character in my virtual world would look like. I created the holo glasses and a charging port on the head using Adobe Illustrator and imported it as a material on Spark. I also used the Spark AR library and downloaded a Halo and added a glowing effect on the face.

Moodboard

Final Look

With the blue glow effect

Categories
Introduction to Virtual Reality Virtual World Building

Unity

Introduction

I was introduced to what I now consider my worst enemy, Unity. In this artifact, we had to make a virtual world representing our home town.

Now somehow the others found Unity easy which I’m still perplexed by. The complexity, the intricacy, it was too much for me. I know how everyone says that the more you practice the better you get at something and I’m sure that’s true to a certain extent, but something told me that within the timeframe we were given, I would be unable to make a world in such a software that was up to the standards of the teachers as compared to the other students who were surpisingly enjoying it (psychopaths). Pierre had also asked us to download a folder which had all the components needed to make the world so I can say he did everything in his power to make it easier for us but unfortunately, my brain wasn’t having it.

Thankfully since it was meant to be a version of your hometown, I didnt have to brainstorm further than literally thinking about my home back in India. The images of my apartment, the colony, road and overcrowded malls popped into my mind instantly along with a memory of the extremely strong smell of pollution. I was suddenly back in the busy streets of Delhi and it was clear what my world was going to look like. The only problem was my incompetence and inexperience at handeling Unity. I was having trouble starting at first but then seeing other people doing it, I realised what I needed to do was fairly straight forward and after around 30 minutes of fiddling around with the software, I was able to add a character and a grassy plot of land. For the three hotspots, I used the India Gate, the Ambience Mall and the famous Chhatarpur Temple, adding trees and small details around to make it look better.

I downloaded the 3D models from Sketchfab, Turbosquid and the Unity store. The most time-consuming part was finding good quality, free models that were valuable to my world. Most models that looked good were either undownloadable, high priced or weren’t in the file format I was looking for. I ended up spending 3 pounds on the India Gate model, which didnt look too great, but I had to use it only because I couldn’t find another model anywhere.

https://sketchfab.com/feed

https://www.turbosquid.com/

https://assetstore.unity.com/

Moodboard

First layout
Final layout

Final Look

https://youtu.be/wV0qOQMm5jw