Categories
Virtual Principles

Critical Appraisal

Heading into this assignment, my main objective was to produce something I was finally proud of, and despite my final work looking nothing like how I imagined it to be, it was still something I could pridefully look at and say, “I made that.”

Maya is a software that challenged me to my limits when it comes to my skill level and even broke that barrier. In the process of making this world, I learned quite a lot, mainly for example; Maya is hard.
And I dont say that lightly. The way I struggled with my world is something that I failed to express in my presentation in class, but the countless hours spent on my world resulted in satisfying merely a fraction of my expectations.

I originally had a completely different idea compared to what I finally manufactured. After searching through the internet, I stumbled upon an idea of making a Greek/Roman mythological world with ancient architecture and upon further dwelling into that idea, it registered that if I were to make such a world I wanted detailed statues of the Gods which I realised was not possible due to a reason I’ll state simply but harshly, I was just not that good at Maya. I finally ended up thinking of making a floating futuristic city which was supposed to resemble a mix between the city as seen in the movie Tomorrowland and the ambience as resembled in the game Cyberpunk.

I started with the modelling of basic buildings and since they looked way too basic and not at all futuristic, I made them taller to give them a skyscraper look. Once the modelling was done, I found textures on websites like Polyhaven and Poliigon because the main website that Kelvin showed us, textures.com, simply refused to load on my laptop. Once I was satisfied with my texturing on the buildings, I added a skydome after a tiring process of finding the right resolution image online to use. Once that was finished, I created a path and fixed a camera to it and animated it to go through the city and show it from various angles. While rendering, for some reason, the render view only displayed a black screen because due to an incredible feat that I still can’t understand, I forgot to add external lighting. After adding four sources of directional lighting I was finally able to see the world. Once the render was finished, I transfered it to Premiere Pro and exported it as a .MP4 file.

Conclusion

This assignment was a challenge, but I had fun regardless. I must admit I was not fully satisfied with my final product, but I was surely proud of it seeing that it was my first attempt at a newly learnt software. Ofcourse I know there were numerous things that I could’ve done better, like post rendering, the final scene still looked dark. I could’ve added more objects, made it more dense, I felt like I wasted a lot of space on the plane that could have been put to better use. Like Kelvin mentioned, my UV skills could’ve also been better and I couldn’t agree more, my textured buildings looked fine from a single side but were disoriented from the rest of them. Despite being extremely harsh on myself in this analysis, which was exactly what Kelvin advised us not to do, it’s safe to say I met challenges and conquered them and met some more and failed to fix them. At the end of the day, I enjoyed working on this project, as much as it’s important to love the final outcome of your work, it’s also important to love the journey, and I can proudly say that I did, despite having difficulties. The way I see it, that’s what made it exciting. The errors I made along the way made me more eager and desperate to master the software, because I wanted to perfect it. It made me learn new tools, watch videos and showed me the possibilites it provides. I have become more friendly with Maye so I can say I’ve come a long way, and I look forward to work on it soon.

Categories
Virtual Principles

Maya Project

Ideas

The initial idea I had for the project was to create a mythological setting with a temple and statues of greek gods, but when we were told that everything had to be modelled ourselves, my confidence in that idea fell. I had done some research and found reference before we were told this but those were of no use. i had also found an image of an underwater city but I didnt do that either. That was unfortunate because if I couldve pulled it off it wouldve looked cool.

The final idea ended up being behind the idea of a futuristic floating city. The idea popped in my head as my previous work revolved around creating a filter of a futuristic looking robot and the whole future theme, so I ended up creating a floating city. Going into this assignment, I somehow knew that what i’ll finally make would be nowhere near to what I was imagining and even though the final product did not turn out as I had pictured it in my head, I am proud of it and take it as a learning to work on my skills and techniques to familiarise myself with the softwaren so by next term I become more advanced at it.

Basic Modeling

To start my world, I created the base of my floating city and then started adding differently shaped buildings into it. The inspiration of these buildings came from the top of my head, except the avengers tower that was very obviously from the Avengers movie. Being a huge Marvel fan, when you think about futuristic looking skyscrapers,

Base
Final build with all the buildings

Texturing

once the modeling was done I moved on to texturing. There are various websites that can be used to find textures and one of the most used one that was also used in class is Textures.com. For some reason when I opened up the website, it refused to load, all I could see was a blank dark blue screen. I restarted my wifi in hopes that it was a connection issue but when that didnt fix it I ended up restarting my laptop. Sadly, even after fully reviving my laptop, the website was stubborn enough to not open so I started looking for alternatives. That was when I came across sketchuptextureclub.com. It was a life saver, It had all the materials and textures I wanted. I also tried out poliigon textures but those were of no use.

After finding the required textures, I applied them to my buildings and the base.

I also created a fountain after watching a 2 part youtube tutorial that did not fit in the overall scene of the world but I was proud of it so I kept it. I then added textures to that as well and used the ocean shader to make the water more realistic.

After finishing all the texturing of the buildings and the base, this was what it finally looked like.

Animation

For the animation part, I added a camera going through the entire world by tracing out a path for it to travel on

Lighting and Rendering

as you can see from the above image, I added a sky dome depicting starry space so it looked like a floating world. The hunt for HDRIs was not a fun one. I had to trial and error around 10 HDRIs before I was finally satisfied with one.

For some weird reason, when I rendered my world it was showing just a black screen

And then I realised that I forgot to add external lighting

After rendering the entire scene and filling my storage with pngs, I headed over to Premiere Pro to create the final video

Final Video